Backbone mistakes we made, and how we solved them with Marionette
I’ll be the first to admit my failures. But I hope that also means that I’ll be the first to learn from them. Over the past year, I helped write a backbone app that started out as a free widget to powering a display in Times Square. The rapid growth in customers and increasing demand for key new features helped accelerate an already growing amount of technical debt. As we tacked on new feature after new feature, things got complicated. Eventually, we reached a point where we all agreed that a refactor was in order.
We chose to refactor using Marionette because we were already familiar with Backbone’s patterns and figured that it would be an easier learning curve. Sure enough, after 3 weeks using Marionette to refactor Tint Analytics, we’ve gotten up to speed. We have identified some key Backbone mistakes we made that Marionette helps us handle. Here’s a list of Backbone pitfalls and how Marionette works to help us avoid them.
Views containing too much logic
In Backbone, there are only 2 kinds of objects: Models and Views. Models help connect to the API and serve to maintain state. Views do everything else. As you can imagine, this can lead to Views which start out small, but quickly grow. And since the library doesn’t have any established pattern on how to handle composition, it’s easy to have Views grow to an unmanageable size. Marionette helps us by extracting Views into Controllers and Views, and encouraging highly composited architecture with the idea of Layouts and Regions. The Marionette Controller is in charge of view initialization and communication between subviews, acting as a Mediator.
Not having enough Modularization
This point also ties in with the above point of views containing too much logic. Because it requires a lot of boilerplate in Backbone to create composite views, it is too easy to hold off on creating lots of small views composed to create the larger overall view. Marionette helps by extending Backbone Views into ItemViews, CompositeViews, and LayoutViews. Marionette automatically takes care of accepting collections and iterating through models to create ItemViews, reducing the cost of composition and increasing modularization of view code.
Forgetting to unbind events causing unexpected behavior and memory leaks
Backbone has no pattern or tool to help get rid of zombie views. Instead, it relies on developers to come up with their own solutions to unbind events. I relied on the BaseView technique to make sure events were being unbound, but I always thought it was a little goofy for the library to not handle this automatically. Luckily, Marionette does. Marionette Controllers, Views, and Modules have built in functionality to automatically unbind events. Yay!
Interdependency through global variables
One conundrum that I encountered while building our large Backbone app was how to handle multiple views that share a model, or a view that needs to reference another view’s model. I eventually ended up having a couple global state variables. The problem was, there was no way to figure out the parts of the code that were manipulating or reading the global. In addition, it was easy for the Backbone model and the global variable to become out of sync. Oy!
Entities to the rescue. Marionette Entities are an additional abstraction that allows you to have clearly defined entry and exit points for your models, making them all both globally accessible and also well defined and easily debuggable. It also lets you easily implement functionality like making a model getter a Singleton or having custom model initialization. The best thing is that the View considers the Entity a black box and communicates to it via messaging, reducing unnecessary coupling.
A giant router with all module initialization
Almost every sample app I’ve looked at for Backbone has a single router file. For simple applications, this works fine, but for larger scale application, the router can grow to be unmanageable. A large router is hard to read and maintain because it often times will be responsible for initializing unrelated Views and Models. Marionette helps solve this by distributing routing and initialization among marionette controllers. It allows you to define Model and View instantiation where you can find it later.
Overall, the codebase is looking easier to digest, although we still have much to learn. By not making the same mistakes we did above, you too will be able to avoid code hell, and instead, see something like this: